![]() ![]() I've had a character stay in the abbey after treatment even though their stress was gone. ![]() You can always cancel treatment after the 1st week. The guilty conscience quirk also sometimes makes characters automatically activate confession booths in the Ruins. Hopefully the patch improves this because it's a great game, just too grindy and instadeathy in the final stages. Some of the traits and quirks play out pretty funny imho. I've not been back since, the prospect of raising at least 8 more heroes to the required strength to tackle levels 4 and 5 I can't be arsed with. The bandit boss killed my whole backup high level team, and you can't escape the fight. I hadn't experienced this before and decided to defend to protect my hard earned upgrades. I finally gave up on the game when I got teamwiped at the start of a level 5 dungeon, and returned to the hamlet only for there to be a bandit invasion. I had a roster of 20 heroes so would be doing lots of low level missions in between in order to have a backup team, and of course there were always about 6 heroes in rehab at all times. I would spend a long time levelling my roster up and outfitting them with top stuff, only to lose at least 1 or 2 guys on every level 4 or 5 attempt. I found the leap from level 3 to 4/5 dungeons was brutal, all of a sudden you can get easily teamwiped in the first few fights and if you don't have a powerful healer you're screwed. Level 5 is where I hit a brick wall too, but they have apparently patched the difficulty down a bit since, and also lowered how long it takes to complete the game, so I may return. ![]()
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